It should also be immediately recognisable to the user from the file name alone which content it is. By this I mean that you should not, for example, put a skin you created for a player model together with a map you created in one PK3 file. I recommend that you always publish your content in separate PK3 files. However, it also works with Windows on-board tools. To create a PK3 file, you can use any packing programme that supports the ZIP file format, e.g. This nomenclature was introduced by id Software for the game Quake III Arena, whose engine World of Padman is based on. A PK3 file is basically nothing more than a ZIP archive file whose file suffix has been renamed to PK3. In this tutorial, I would like to show you how you can assemble the content you have created for World of Padman in a PK3 file and publish it for the Community.
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